![]() IOS: Fixed Unity Framework warnings in built iOS project. IOS: Fixed builtin deferred renderer using 2 extra encoders to just clear GBuffer ( 1277009) Graphics: Missing clamp in spawn count when the system support reaping particles ( 1122404) Graphics: Fixed issue where reflections flicker when using SRP Batcher and Custom SRP (1301727) Graphics: Fixed incorrect GeometryJob Fence initialisation causing graphical corruption in UI canvas rendering. GI: Make reflection probe encoding independent of convolution type on mobile. (1304756)īurst: Fixed an issue where Burst would erroneously error on BurstCompile.CompileFunctionPointer calls when building for the DOTS Runtime.īurst: Fixed clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.īurst: Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.īurst: Fixed managed implementations of blend_epi32 and mm256_blend_epi32 intrinsics on Monoīurst: Intrinsics: Neon - fixed vget_low and vget_high producing suboptimal codeĮditor: Fixed audio clip preview playback position when clicking on the waveform ( 1294273)Įditor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support ( 1276104) ( 1225010)Īsset Pipeline: Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incomplete ( 1256745, 1281356)īurst: Fixed a bug where explicitly casting from an int to IntPtr would not sign extend the value.īurst: Fixed a crash when a call to from a Burst-compiled job or function pointer was called without a debugger attached. (1297358)Īsset Import: Removed unsupported layerElement reference mode error logs. ( 1273805)Īnimation: Fixed an issue where low numbers of Animators would not multithread correctly. XR: EarlyUpdate.XRUpdate spikes inconsistently ( 1262597)ĪI: Fix issue with crash during building Navmesh from multi-floor multi-area-type source. IOS: UnityWebRequest doesn't work when using a 14.2+ iOS device ( 1299873) Global Illumination: Transparencies are ignored because URP uses _BaseMap as main texture identifier ( 1246262) Profiling: playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in Hierarchy ( 1242253)Īsset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource ( 1296212) Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player ( 1271012) Scene/Game View: Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated data ( 1259765) Graphics Device Backends: Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings ( 1298617)Īudio: Editor is preventing Mac OS from entering sleep mode automatically ( 995866) Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked ( 1248389) Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used ( 1273522) Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture ( 1301378) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup ( 1162775) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts ( 1283124) Metal: Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings ( 1306688)Ĭloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component ( 1209765) Mobile Rendering: Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x ( 1303685) ![]() Global Illumination: Reflection Probe is not baked after pressing "Bake" button in the per-probe Inspector window (1311231)Īsset Import Pipeline: Prefabs are reimporting every time a code change is made ( 1294785) Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process ( 1208749)Īndroid: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode ( 1302221)
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